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#ifdef LOCAL
#include <bits/stdc++.h>
using namespace std;
// tree node stuff here...
#endif
static int __initialSetup = []()
{
std::ios::sync_with_stdio(false);
cin.tie(NULL);
return 0;
}
();
// handle special cases first
// [], "", ...
// range of input?
class Codec
{
public:
// Encodes a list of strings to a single string.
string encode(vector<string> &strs)
{
string ans;
for (auto i : strs)
ans += to_string(i.length()) + ":" + i;
return ans;
}
// Decodes a single string to a list of strings.
vector<string> decode(string str)
{
vector<string> ans;
for (int i = 0; i < (int)str.length(); i++) {
int s = i, e = -1;
for (int j = s; j < (int)str.length(); j++) {
if (str[j] == ':') {
e = j;
break;
}
}
// cout << "substr: " << str.substr(s, e - s) << endl;
int len = stoi(str.substr(s, e - s));
ans.push_back(str.substr(e + 1, len));
i = e + len;
}
return ans;
}
};
// Your Codec object will be instantiated and called as such:
// Codec codec;
// codec.decode(codec.encode(strs));
#ifdef LOCAL
int main()
{
Codec codec;
vector<string> inp{"abc", "abcd"};
codec.decode(codec.encode(inp));
return 0;
}
#endif
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