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#ifdef LOCAL
#include <bits/stdc++.h>
using namespace std;
// tree node stuff here...
#endif
static int __initialSetup = []()
{
std::ios::sync_with_stdio(false);
cin.tie(NULL);
return 0;
}
();
class Solution
{
private:
unordered_map<string, bool> dp;
bool dfs(string s, unordered_set<string> &dict)
{
// cout << s << endl;
if (0 == (int)s.length()) {
return true;
}
if (dp.find(s) != dp.end())
return dp[s];
string cand = "";
for (int i = 0; i < (int)s.length(); i++) {
cand += s[i];
if (dict.find(cand) != dict.end()) {
bool ret = dfs(s.substr(i + 1, s.length()), dict);
if (ret) {
dp[s] = true;
return true;
}
}
}
dp[s] = false;
return false;
}
public:
bool wordBreak(string s, vector<string> &wordDict)
{
unordered_set<string> dict;
for (auto i : wordDict)
dict.insert(i);
return dfs(s, dict);
}
};
#ifdef LOCAL
int main()
{
vector<string> dict({"leet", "code"});
cout << Solution().wordBreak("leetcode", dict) << endl;
return 0;
}
#endif
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